When a giant screen turns on in a classroom, have you ever noticed how quickly the faces of the students glow with amazement? They have no idea what’s about to show but they feel enthusiastic to find out. They know it’s for educational purposes but who cares what it’s for? It’s tech in the classroom.
When this tech device with motion pictures and sounds stands before them, they know class is going to be great. Here are some ideas for teachers to incorporate technology into their lesson plans that cater to the four learning styles.
The visual learner likes to work with images. They learn well and remember items when they view photographs, illustrations, diagrams, maps of different sizes, colours and shapes.
A visual student can create magic when presented with a camera and an assignment asking to use photography. This student can use computer software to create a photo story and do graphic designs using image editing programmes. If a group of visual learners are placed together, the creativity becomes diverse and more interesting.
Bring out the voice recorders, radios, musical keyboards, latest musical hits, instrumentals and sound effects. The students who enjoy learning while listening to a beat or rapping to it would be enthralled with these devices.
They will use rhyme, rhythm, and song to make presentations. A classroom filled with raps about literary devices, trigonometry, historical events, or animals on a farm is exciting.
Reading and writing fans don’t only need text books, pens, markers and paper. They could research and download information using computers and tablets, create Power Point presentations, write their views online with blogs and websites, and print their articles in newsletters, books, and magazines.
Students who favour reading and writing while learning are drawn to the technology. These devices prepare them to be future authors, editors, journalists and bloggers.
Students who like to be in motion when they learn would love a variety of devices to keep them occupied. They can use a video camera to create skits, plays, role playing, dances, sports and demonstrations.
For outdoor scientific research, they can use binoculars, magnifying glasses, photo cameras and tape recorders. To make presentations, they can use computers, software for graphic, animation, and movie making. Students can wow their classmates with their artistic talent. Also, debates can be made more interesting with buzzers and microphones.